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Name: Eris Gwaed
Age: You should never ask a lady such things.
Gender: Futanari
Species: Evolved Hallow ; Ki'an
Height: 7'
Weight: Well, isn't that rude!

Personality: Oh so very gentle for a creature of ice, with a personality that seems oh so warm and inviting. Even her domination can be seen as being as wonderful as a fire on a cold winter's night.

Abilities: Eris is by far the most skilled woman of her race in the element of ice, being the highest tier of those which use what's seen as pure magics, rather than undead or dark. If it can be imagined to be done with ice, she can most certainly do it and more.

Preferred role: Dominant, rarely switch.
Breast size: 30 GG
She can be played as both a futanari or purely female, simply ask.

Brief description [Futanari]: A hefty length juts from her crotch, eleven inches in length and as wide as her wrist in girth when aroused. The swollen tip oozes a thick, honey scented fluid that seems to gleam. However if this is not to the taste of her plaything, she can shift at will to a different cock type, even varying from one length to two. Specify if you don't want a specific cock type, or she'll simply go with whatever interests her at the time. Barbed, knotted, equine, tentacles or some eldritch horror combination of them all. 

Brief description [Female]: Surprisingly tight for one so skilled, both of her holes are bumped and ridged for pleasure. She is considered a breeder and very much enjoys her job, taking great pride in being able to milk more seed than any others of her kind can even attempt to try. Her body is near perfect for incubating eggs or baring children - however, you'd have to be deemed worthy enough for such a task first...

For Ki'An World RP

[Within are ever so slight changes to Eris, making her suitable for RP in her home world. Feel free to take a read and take what you wish from it to heart.]

✖️ NAME---- Eris Gwaed (Chaotic Blood.)

✖️ AGE---- Ancient Soul and mind, Youthful Body. 

✖️ GENDER---- Female / Futanari (Twin Lengths)

✖️ SPECIES---- Evolved Holy Hallow, Kitkin

✖️ APPEARANCE---- Tall, curvaceous figure. Hourglass torso with broad hips and a mammoth bust. Small, pure white fur covers her body, mixed in with a darker colouration that mixes in a small measure of grey and brown, matching the colour of her flowing hair, which cascades across her shoulders and falls down beneath her plump backside. A pair of blue-white horns protrude from her skull, rolling up and along her scalp between a pair of elongated fox-like ears. Gems of radiant aquamarine can be seen floating at the tips of both her ears, as well as larger gems at the tips of her four fluffy tails. The final jewel was embedded within her forehead between her eyes, atop her strongest energy centre, the Ajna. Eris will near always go naked, and when required to veil the more mature parts of herself from sight, will utilise her tails sheer fluffy bulk to hide away, curling them around her torso as required.

✖️ WEAKNESS---- Physically, Eris is not the strongest individual. Whilst she possesses plenty of stamina and fortitude, she could never hope to do more strength based tasks other Ki'ans of her stature could do without the aid of her magical abilities. And whilst it would take more than an assassins dagger or a few simple blows to down her, she would not remain standing for too long against a strong physical force without magical aid.

As well as this, Eris has an aversion to any and all 'primitive weaponry' created by lesser hands. This can be seen in her unyielding distaste of touching such things herself, and would sooner lose both hands willingly than to pick up even so little as a dagger with self-defense in mind. However, this would not stop her from utilising a dagger she created out of ice to 'mark' a person.

Egotistical and prone to vanity, if Eris does not have her mind set on disliking a person, a subservient attitude and willingness to please her, both 'physically' and by appealing to her vanity, can sway her rather quickly to finding ones company almost endearing, like a particularly appealing domesticated pet. This would lead her to offer protection to those who may be unsavoury or hunted down by others, be it organisations or otherwise.

Viciously protective of her mate, Aine.  Her incredibly dominant personality leads to the metaphorical butting of heads with others that refuse to kneel, but more often than not, she will simply ignore them and their existance, which has sparked many rivalries and enemies across the world.

Is fond of natural heat to the point of docility at higher temperatures from the sun, leading to sluggish movements and a more malleable mind during prolonged resting periods, in which she would rely moreso upon Aine for assistance.

Her unusual Motherly traits give her a fondness for looking after and protecting young orphans or unintelligent animals in obvious need of assistance, even to the detriment of her household.

✖️ STRENGTH---- Acute mental awareness. Self regulation and observation of mental and physical state via chakra control, thanks to the overwhelming strength of her Ajna thanks to repeated use, training and meditation, makes it impossible to sway Eris's mind to ones whims magically. Attempting to sway her mind to ones whims via the use of Mind Control or Pheromones would be ineffective at best, regardless of the users skill. This would also allow her to detect when foreign substances enter her bloodstream, such as alcohol or poisons, natural or otherwise.

Zodel, [13.06.16 05:13]
Incredibly powerful Ajna, or Inner Eye. 
Ice Specialist.
Impressive self control, the last person whom you would expect to panic, regardless of the situation. 
Analytica and strategic, she is unlikely to fall into traps or be 'lulled' into a false sense of security. 
Naturally wary of most people that approach her and slow to warm, even the most charismatic would find themselves hard pressed to approach her without fulfilling certain requirements.
Her bond with Aine only seems to empower her abilities further when in her presence, allowing her to speak to her partner telepathically at all times, regardless of her own physical state.

With the power of her Ajna, or third eye, Eris has the ability to telepathically communicate to another individual by bridging the gap, so to speak, between their minds, or by sending small 'packets' of information in one direction, so as to not freely open herself to mental attacks from other demi-god strengthed beings that specialise in such things.  With enough need or desire, Eris can utilise meditation to quickly enter another body at will, become omniscient or even connect with Brahman, the underlying reality, giving her the power to create, preserve and destroy.


✖️ ABILITY/ELEMENT---- Ice specialist, near infinite control. Aquamarine Gemstones.


Eris's abilty to control Ice is second to none. Whilst her ability to manipulate water falls down to the realm of being able to draw it out of thin air through sheer force of will, whether by creating it or drawing from whatever humidity could be found, and the albeit weak manipulation of it's flow, she cannot perform any greater talents with water alone, even as little as making water 'dance' can be difficult. Her talents shine when she solidifies it, able to flash-freeze water without thought to the point that returning even a paper-thin sheet it back to it's liquid form without her assistance would be near impossible. She can project her skills offensively and defensively, able to create barriers of ice to such a fine degree as to shroud her body in it like an unyielding armour, send spears of ice through the air and controlling them from a distance, or even stemming the flow of a bleeding woun. With such a vast array of uses for her overwhelming control of ice, playful, practical and otherwise, that it would be too time consuming to note down them all, although it is noted that she can artfully sculpt the ice by 'sheering' away at the layers, able to create realistic statues and even animate them as golems through this method, with the assistance of Aine's spiritual control. 

Eris is also capable of using this control over ice to inflict a state of cryostasis, in which the body ceases to function on a cellular level, allowing time for medical staff to arrive, if they're distant, or for the body to be researched so that cures for illnesses and disease can be created. Thawing one from this state takes little more than a mental trigger for the process to begin, but takes a considerable length of time. The person would also require a high level of care for approximately one week afterwards, although this time can be drastically lessened for stronger-minded individuals.

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